May 03, 2006, 11:30 PM // 23:30
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#21
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Academy Page
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Ok people debating if this is true apparently haven't been paying attention.
Bosses do upwards to 3x damage.
I've seen 360 damage Aftershocks on lvl 28 ele bosses (no i wasent using TEH FRENZIE or healing signet, I had no hexes or anything) pretty must instant kills your hencies if they have some DP.
I notice mostly elementalist do retarded damage.
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May 03, 2006, 11:30 PM // 23:30
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#22
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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All bosses now deal double damage, and cast twice as fast.
Due to how spell damage scales, level 28 bosses deal a bit better than triple damage with their spells.
I heartily approve of changes that make bosses more challenging, but 430 damage Infernos are a *bit* much.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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May 03, 2006, 11:44 PM // 23:44
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#23
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Yeah but you can always echo mending with your wammo and pwn them all. LoL
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May 03, 2006, 11:54 PM // 23:54
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Some of this is good. For some of the elementalists though, hitting an AoE for 400+ damage is...well...a wee bit daunting.
I think interrupt mesmers/rangers will be in fashion soon :P
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May 04, 2006, 12:07 AM // 00:07
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#25
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Ascalonian Squire
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Having bosses do 2x damge does up the difficultly a little bit. Bosses without a mob are not a problem but when you get them in a mob... Ouch it hurts!
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May 04, 2006, 04:51 AM // 04:51
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#26
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Frost Gate Guardian
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I'll support anything that keeps Factions PvE away from the mind numbing easiness/boringness of Prophecies PvE.
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May 04, 2006, 05:47 AM // 05:47
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#27
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Banned
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I don't think there's a specific formula for boss damages, but every Canthan boss is buffed. And all do cast faster as well.
Makes a good interupter much more valuable.
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May 04, 2006, 06:00 AM // 06:00
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#28
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Frost Gate Guardian
Join Date: Nov 2005
Location: Midgar - Sector 7
Guild: Star Scar Reunion [VII]
Profession: N/Me
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My necro took 238 damage from a hammer boss in the arborstone mission I think the skill was called "Forceful blow" may have been an elite.. but anyway, he took me out twice, those damned warrior bosses move so quick and change targets so as soon as I came up from rez... bam bam.
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May 04, 2006, 06:29 AM // 06:29
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#29
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Academy Page
Join Date: Feb 2006
Guild: Forsaken Wanderers
Profession: Mo/Me
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thats why the boss i tried to cap glass arrows from was doign 200+ with zojuns shot and splinter shot >_<
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May 04, 2006, 06:49 AM // 06:49
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#30
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Following of Xanthar
Profession: Me/N
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Quote:
Originally Posted by Mako
My necro took 238 damage from a hammer boss in the arborstone mission I think the skill was called "Forceful blow" may have been an elite.. but anyway, he took me out twice, those damned warrior bosses move so quick and change targets so as soon as I came up from rez... bam bam.
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I got owned by that boss too. 2 hits and I was done before I even realized what happened.. I paused to think what could have caused me to loose so much health at once and when I did I was dead. Still, I like the difficulty.
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May 04, 2006, 06:53 AM // 06:53
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#31
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Ensign
All bosses now deal double damage, and cast twice as fast.
Peace,
-CxE
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Slight change to that, they use skills twice as fast, not just casting.
They also no longer have their 1/2 duration condition/hexes resist, balancing these bosses against factions somewhat. It also makes hexing characters that much more useful - Willa the Unpleasant wouldn't last anywhere near as long with full backfires on him.
As a result, the Cantha bosses are more of glass cannons than their Tyrian counterparts, and are somewhat higher in the targetting list for me.
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May 04, 2006, 07:04 AM // 07:04
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#32
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Academy Page
Join Date: May 2005
Location: Austria
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I openly hate that fact. I hated that tyria Bosses had a half-hex-duration build-in skill and that cantha bosses are casting spells with twice or more attribute-ranks than i can ever achieve.
Yeah, they are bosses and should be difficult, they are already, they have a higher lvl, resulting in more health and better attributes than any player can achieve. When they are around a mob, what the usual circumstance is, they are more difficult than the standard mob.
On the other hand, I'm a Choosen Hero, I'm a boss on my own. Why don't I have that nice goodies.
it's simply unfair that bosses are buffed up, if A.Net wants to make it more difficult, give them a greater mob, but don't favor them with unfair advantages.
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May 04, 2006, 07:06 AM // 07:06
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#33
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Academy Page
Join Date: Mar 2006
Location: California, United States
Profession: E/Me
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Quote:
Originally Posted by Avarre
As a result, the Cantha bosses are more of glass cannons than their Tyrian counterparts, and are somewhat higher in the targetting list for me.
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Yea bosses are scary now. Not so easy to just say to the rest of the group to kill the weaker enemies first and ignore the boss. Psshh..not if the boss with its double damage is easily hitting 100+ on almost all of its attacks. Then 200+ more with skills. Although a well deserved addition to bosses, I still think its evil.
Me: Spot boss. Randomly scream, "OMFG BOSS!! Kill the Boss. Kill the friggin' Boss!!"
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May 04, 2006, 08:05 AM // 08:05
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#34
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Lion's Arch Merchant
Join Date: Jan 2006
Location: So-Cal
Guild: Forsaken Wanderers [FW]
Profession: Mo/
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A Boss using Double Dragon is pretty much a 100% chance of K.O. if you're a melee, it upgrades to an orgi of death if you use henchies because they just can't help themselves and get close to the action.
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May 04, 2006, 10:19 AM // 10:19
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#35
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Lvl 24 afflicted boss spamming lightning orb = insta K.O for anyone with less than 400 health, as I found out yesterday, much to my annoyance, especially since i was trying to get past him and was ultimately going the wrong way...
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May 04, 2006, 10:38 AM // 10:38
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#36
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by lg5000
On the up side, hexes now last the correct length on bosses, unlike back in Tyria.
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That isn't actually good, at least from a thing I figured out. I hereby name what I have figured out, the WASTEL'S CANNON OF DOMINATION PAIN!
Yes kiddies, if you use wastel's worry on bosses in tyria, because of the short hex durations on bosses, wastel's worry will trigger almost within 1 sec, and that my friends, is 64dmg/sec. I killed Glint with my mesmer in under 1 mins with two monks healing me and a ranger interrupting her. Twas fuN!
On a lighter note: I almost pissed myself yesterday in Kurzick territory, when I ran into an Oni assassin boss that teleported ontop of me, and then used shadow wtf ever its called and scorpion's wire or w/e its called also. Yeah, there was a nice girly scream as I was turned into monk soup by that boss.
Last edited by Lord Sojar; May 04, 2006 at 10:40 AM // 10:40..
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May 04, 2006, 11:30 AM // 11:30
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#37
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Academy Page
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Quote:
Originally Posted by Eden2k5
Ok people debating if this is true apparently haven't been paying attention.
Bosses do upwards to 3x damage.
I've seen 360 damage Aftershocks on lvl 28 ele bosses (no i wasent using TEH FRENZIE or healing signet, I had no hexes or anything) pretty must instant kills your hencies if they have some DP.
I notice mostly elementalist do retarded damage.
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Sure it was Aftershock? There's a new (Earth-) Elite called Shockwave that applies 3 Waves to adjacent foes. That could Damage could eventually reach 360 if doubled.
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May 04, 2006, 11:35 AM // 11:35
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#38
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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You know those Dragon Lillies on the island? They use Overload?
I was on a ritualist, and one was attacking me, and I used Vengeful Weapon (1/4 sec cast also), and It Hit me with the +dmg Overload. I was like ouch, he is lucky.
3 secs later I casted vengeful again when it recharged, and the OTHER Dragon Lilly that was attacking my warrior henchie before this, apparently had time to swith targets to me, and use Overload on me AGAIN before Vengeful Weapon was done casting.
>_< Their magic.
And yes, I got WTFRAPED by a few bosses, because I didnt expect huge dmg Spirit Rifts, and ele spells (respectively).
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May 04, 2006, 11:44 AM // 11:44
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#39
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Quote:
Originally Posted by Rahja the Thief
That isn't actually good, at least from a thing I figured out. I hereby name what I have figured out, the WASTEL'S CANNON OF DOMINATION PAIN!
Yes kiddies, if you use wastel's worry on bosses in tyria, because of the short hex durations on bosses, wastel's worry will trigger almost within 1 sec, and that my friends, is 64dmg/sec. I killed Glint with my mesmer in under 1 mins with two monks healing me and a ranger interrupting her. Twas fuN!
On a lighter note: I almost pissed myself yesterday in Kurzick territory, when I ran into an Oni assassin boss that teleported ontop of me, and then used shadow wtf ever its called and scorpion's wire or w/e its called also. Yeah, there was a nice girly scream as I was turned into monk soup by that boss.
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You know how boring it was to have wastrels sit on your bar after you finished the game and ended up capping elites for the hell of it? Now at least, I get to play with something other than wastrels while facing a boss and other members of my team can help kill it instead of thinking they killed it while I'm smiling in the back line.
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May 04, 2006, 01:48 PM // 13:48
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#40
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Oral's Chosen
Profession: W/Mo
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ah...i was wondering why Wing was doing 150dmg with Triple Chop on my glads-clad warrior...
heck, with Dolyak and Watch Yourself on, he was still doing at or around 100dmg...
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